Scritchy Scratchy tickets: Costs, Risks, and Catalogs
Compare Scritchy Scratchy tickets by catalog, listed cost, and risk description, then use practical tips to plan your next scratch and prestige.
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How scratch tickets shape your run
A good ticket can turn a slow run into a steady climb, while a risky one can eat into the money you need for your next purchase. Understanding Scritchy Scratchy tickets matters because their costs, potential rewards, and risk tiers change as you move through the catalogs. This guide lays out the available Scritchy Scratchy tickets and offers a straightforward way to choose what to scratch by hand or leave to automation.
The game’s basic loop is to earn money, buy tickets, collect winnings, and use those funds to reach the next catalog. A guide from gaming media outlet GAMES.GG describes 17 tickets across four catalogs, with each new catalog becoming available after a run ends on a Final Chance card. That makes your ticket choices part of both your short-term bankroll plan and your longer-term catalog progress.
The tables below list the ticket costs and risk descriptions given in that guide. Treat the risk labels as a way to compare cards, not as a guarantee of what any particular scratch will pay.
Catalog 1: Build your starting bankroll
Catalog 1 begins with inexpensive Scritchy Scratchy tickets. The GAMES.GG guide identifies Two Win and Mini Scratch as low-risk options, then describes Apple Tree and Quick Cash as medium-risk cards with higher rewards. The listed costs increase sharply as you move down the catalog, so it can help to think in terms of what you can afford now and what you’re saving toward.
Image: YouTube / Markiplier
| Ticket | Cost | Risk and reward described by the guide |
|---|---|---|
| Two Win | $10 | Low risk, low reward |
| Mini Scratch | $100 | Low risk, medium reward |
| Apple Tree | $1,000 | Medium risk, high reward |
| Quick Cash | $10,000 | Medium risk, high reward |
| Lucky Cat | $300,000 | High risk, high reward |
| Final Chance | $50M | Ultra high risk, ultra high reward |
The guide names Quick Cash as its early-game pick, while noting that Two Win and Mini Scratch are safer but have lower ceilings. Its reasoning is that Quick Cash combines a medium-risk profile with a higher reward once its $10,000 price is within reach. That’s a guide recommendation, not a promise that every ticket will turn a profit.
A player video offers one example of how a limited bankroll can affect choices. In that challenge run, the player started with 8,000, could buy up to 15 tickets, and had Apple Tree available. The player described receiving a small return from an early scratch, then later gaining access to more options and reaching $50,000 before completing the challenge with a triple stack. This is player experience from one run; it doesn’t establish typical payouts or a guaranteed route.
A practical approach is to work upward through the listed costs rather than buying a card that leaves you without enough money for another attempt. If you’re considering Lucky Cat, keep its high-risk label in mind. The guide advises scratching it manually instead of assigning it to automation.
Catalog 2: Compare higher-cost options
Catalog 2 starts at $20 million per ticket, according to the guide; that is the entry price for Scritchy Scratchy tickets in this catalog. Sand Dollars is the medium-risk card in this group, while the next three regular tickets are labeled very high risk. Final Chance costs $5 trillion, making it a major target if you’re preparing to end the run and open another catalog.
Image: YouTube / Skoottie
| Ticket | Cost | Risk and reward described by the guide |
|---|---|---|
| Sand Dollars | $20M | Medium risk, high reward |
| Scratch My Back | $500M | Very high risk, very high reward |
| Snake Eyes | $10.0B | Very high risk, very high reward |
| The Bomb | $200B | Very high risk, very high reward |
| Final Chance | $5.00T | Ultra high risk, ultra high reward |
The guide calls Sand Dollars the anchor of Catalog 2 and says its medium-risk profile makes it suitable for automation. It recommends more caution with Scratch My Back, Snake Eyes, and The Bomb, describing them as very high risk and suggesting manual scratching. If you use automation, check which ticket it is set to handle before leaving it running.
The cost jumps between cards are substantial: Sand Dollars is $20 million, while Scratch My Back is $500 million. That gap is a reason to compare the next purchase with your available bankroll instead of assuming the most expensive card is automatically the right choice. The guide’s risk labels can help you weigh that decision, but they don’t provide exact odds or guaranteed payouts.
Catalog 3: Track the shift in ticket costs
Catalog 3 pushes prices for Scritchy Scratchy tickets into the trillions and beyond. The guide describes Bank Break and Xmas Countdown as medium-risk cards, with Thrift Store and Berry Picking in the high-risk tier. Its late-game pick is Xmas Countdown, based on its medium-risk label and the scale of the listed ticket cost and rewards.
Image: Steam / Lunch Money Games
| Ticket | Cost | Risk and reward described by the guide |
|---|---|---|
| Bank Break | $200T | Medium risk, high reward |
| Xmas Countdown | $10Qa | Medium risk, high reward |
| Thrift Store | $500Qa | High risk, high reward |
| Berry Picking | $20Qi | High risk, high reward |
| Final Chance | $200Qi | Ultra high risk, ultra high reward |
Bank Break is the lower-cost medium-risk option in this catalog at $200 trillion. Xmas Countdown costs $10 quadrillion, while Berry Picking costs $20 quintillion. The guide suggests using Scratch Bot or Mondu on the medium-risk cards and saving Berry Picking for manual scratching.
Those recommendations depend on what your run can afford and which upgrades you have. The guide specifically cautions that high-risk tickets should generally stay out of automation unless you have the Picky Eater Prestige Upgrade, which it says filters out losing tickets. Without that upgrade, its advice is to automate medium-risk cards instead.
Catalog 4 and the Final Chance decision
Catalog 4 contains the game’s listed endgame Scritchy Scratchy tickets, with prices reaching sextillions, septillions, and octillions. The guide describes Trick Or Treat as medium risk and the other regular tickets as high risk. It identifies Booster Pack as its top card with Picky Eater active.
| Ticket | Cost | Risk and reward described by the guide |
|---|---|---|
| Trick Or Treat | $60.0Sx | Medium risk, high reward |
| Slot Machine | $5.00Sp | High risk, high reward |
| To The Moon | $800Sp | High risk, high reward |
| Booster Pack | $30.0Oc | High risk, high reward |
| Final Chance | $1.0No | Ultra high risk, ultra high reward |
The guide suggests Trick Or Treat as an automation option early in Catalog 4, then Booster Pack after unlocking Picky Eater. It recommends manual control for Slot Machine and To The Moon because of their high-risk classification. These are the guide’s recommendations; the table’s risk labels don’t show exact probabilities.
Final Chance deserves special attention in every catalog. According to the guide, scratching one ends the run and unlocks the next catalog. It also warns that Mondu should never scratch Final Chance: a losing result can permanently kill Mondu, who cannot be repurchased. A good approach is to handle Final Chance yourself and make sure you’re ready for the run to end before you buy or scratch it.
The guide’s progression outline is simple:
| Step | What to do |
|---|---|
| 1 | Build enough money to afford the current catalog’s Final Chance |
| 2 | Scratch Final Chance yourself |
| 3 | Accept the run ending and unlock the next catalog |
| 4 | Use available prestige bonuses to move through the new catalog |
| 5 | Repeat when you can afford that catalog’s Final Chance |
This approach follows the guide’s stated unlock mechanic: progressing to another catalog requires ending a run on Final Chance. If you’re already able to afford that ticket, the guide advises moving on rather than continuing to grind lower-cost cards.
FAQ
Which Scritchy Scratchy tickets should I automate?
The GAMES.GG guide recommends medium-risk tickets for automation when you don’t have Picky Eater Prestige Upgrade. It names cards such as Sand Dollars, Bank Break, and Xmas Countdown as medium-risk options. Check the card’s risk tier and your upgrade status before assigning it to Scratch Bot or Mondu.
Should Mondu scratch Final Chance?
No. The guide warns that a losing Final Chance result can permanently kill Mondu, who cannot be repurchased. Scratch Final Chance yourself.
What unlocks the next catalog?
The guide says each catalog unlocks after you die on a Final Chance card. Its suggested progression is to afford that card, scratch it yourself, and continue in the next catalog.
What are the listed costs for Scritchy Scratchy tickets?
Costs range from $10 for Two Win in Catalog 1 to $1.0No for Final Chance in Catalog 4. For the game’s store listing, visit Scritchy Scratchy on Steam.
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